Let's play Subnautica! In this episode, we have our first shocking encounter with an Ampeel and later jump into a LAVA GEYSER with our upgraded Prawn Suit!
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ABOUT THIS GAME
You have crash-landed on alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.
After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft knives, lights, diving gear, and personal water craft. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.
Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.
What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?
Disrupt the Food Chain
The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.
Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.
As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.
Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.
Background tracks by:
Secession Studios: http://www.youtube.com/thesecession
Kevin Macleod @ http://incompetech.com/music/
Machinima Sound: https://machinimasound.com/
Outro art by Kazzr & Kong: https://goo.gl/Rx4NZa
Outro track is "There It Is" by Kevin Macleod (http://incompetech.com)
Oh yeah, those giant ores can be mined using the prawn suits drill arm upgrade. There are some wrecks in the grand reef biome (purple bulb biome you were in most of the episode) that have chance if containing these
Nickel etc are down in the Lost River. Polyanaline and can be made with Deep Shrooms, Benzene with Blood Oil, also found in that area, along with Sulfur (JumpJet upgrade). There's a pod down by the Lost River, I think it's Pod #2? The one that's sunk to ocean floor at 500m -- you'll want 900m or deeper depth modules down there (eventually you'll need deeper but you can start with 900m).
Hey paul, in your next episode I suggest you try to build the cyclops and modification station. With the cyclops, you'll be able to travel faster, deeper, and you'll also have a mobile base as well. You can also use the cyclops to travel faster while carrying either bumblebee or the prawn suit.
I'm not sure if you encountered any yet, they may be in wrecks, but there are different arms you can get for the prawn. So try to explore some wrecks to find them, their very useful especially if your trying to attack something or travel faster/efficiently. You should also consider building a modification station as well (if you haven't already). It's basically an upgrade station.
Paul, any sizable creature in Subnautica does not have a proper death animation. They continue to flail about, and sometimes can even still hurt or kill you. I _think_ they despawn afterwards eventually.
Hey Paul, here is some advice:
There is a key component of the PRAWN suit you are missing. If you open the upgrade panel you may realize that there are purple slots with a hand symbol on them. You can actually find fragments for different arms for your prawn suit. Including a grappling arm and a drill arm, which is the ‘special tool’ you need to collect large ore deposits.
I hope this helps.
Hello! To decide where to go next, you should read the PDA's you found in the alien gun again, they tell you about a location you can try to find, OR do the same with the Degasi PDA's (the people who were on the other island), they also tell you about a location you could find.
When I heard her say "Problems exist only where you choose to see them." I said "That's Deep"
Also me "PUN!" also me "LoL, I'm funny sometimes." Also me "Or should I say, Punny, HAH!" also me "Oh, you."
Luciano Santos: You should watch PSJr's earlier videos. I opened the game for the first time in six months just to be sure before I answer you. The first time you dive below 100 meters, and then again below 200 meters the game warns you that your O2 consumption is greatly increased. The game never prevent's you from diving as deep as you want to go and it doesn't take health points for going beyond any particular depth. It simply warns you that your O2 consumption increases as you go deeper (actually the most realistic part of the game). In the beginning of the game diving below 100 meters is suicide because you don't have enough air to get back to the surface and by the time you get to 200 meters you have no air left and die. Later as you progress, with increased capacity tanks and a re-breather your air lasts much longer and with the Sea Moth or Prawn Suit you have a mobile air source, but the game never kills you at any time from pressure effects of a deep dive, just lack of air.
3DPDK The problem is not the game being unrealistic, it's a game. But it bothers me that it establishes the rule "you cannot go any deeper because your body can't handle it" and then out of nowhere, if you use a prawn suit to go deeper and then leave it, the rule doesn't exist anymore. I might have misunderstood it, though.
Yeah ... the average human can do pretty well from 100 to 200 feet (between 40 to 65 meters), deeper than that and our bodies go through physiological changes. We collect nitrogen in our blood, and experience a type of euphoria (like being drunk - 30 feet = one shot of whiskey) The pressure effects the shape of your eyes so vision becomes blurred and we breath an added full volume of air for every 33 feet (10 meters) of depth. But Luciano, this is a game not a diving simulator. If you accept that you can make a 400 sq ft bathysphere complete with storage batteries, lighting and a recirculative air system with a fully functioning AI from a few chunks of raw ore on a planet far far away on the other side of the galaxy ... and not question that, then what's the big deal in how deep the character can free dive.
Just take the SKS in case you have a great scope and would like to sit back,
take an AR if you wish to be more aggressive and play at closer range. The other
thing you are going to want to do is see which perspective you want. As you get
to the top 15 or black baseball cap so people, when you have enough items, it is a fantastic
strategy to always keep a complete boost meter. The Call-Out Strategy is among
the strategies that require another program to provide help. If you must stop
and quickly aim, you will have full aim capacity. Indeed, there are not any
training missions in PUBG to help you become accustomed to the controls, or
the way to deal with your inventory, or the way to survive in the very first
Concentrate on killing the full enemy group and you will secure the kills anyway.
Some players might try to snipe you from throughout the river, but theyd need
to be a crack shot to secure you. Players around your position is going to have
a vague idea of where youre, while you most likely dont understand where they
are. The game receives a good deal more fun as you get confidence that youre
able to win shootouts, and that confidence will let you be a whole lot more
aggressive once the opportunity presents itself. As the gameplay in PUBG is
pretty dynamic, there is actually no very best attachment or set of attachments
for each scenario. Theres dollars to philippine peso no immediate replay.
Sometimes youll locate a building full of high-end kit, other times you will be
lucky to locate a pistol. Not only are there probably valuable items inside, but
it is going to also provide you dp28 cover from enemy fire and provide an opportunity
to have the drop on anyone who might be pursuing you. You dont always have to
rush right to the ground. Once on the ground, youre want to gear up. When it
has to do with landing in PUBG r/pubg new map, there are lots of places to pick from
but not all them has the very same quantity of loot but that needs to be blindly
When it has to do with armor, it seems that levels arent as necessarily as
critical as durability. Level 1 armor with a tall durability is the most likely
still superior than level 3 armor with a very low durability. It is possible to
then aim your enemy in the middle of grey shirt your scope without needing to aim higher.
Hold your ground and search for the ideal play that could sometimes mean running
away from fights.
The very first decision that youll need to make in any PUBG match is whether
you wish to fight right away or if youd like to gear up prior to taking anyone
on. Your primary concern at the start of the game polkadot is to receive weapons, however
you will also need more than merely a weapon. Regardless of what youre doing,
never quit moving. Eventually though, things will begin to click. Even if it
appears that its a sensible idea to run toward the center, consider again and
attempt to keep on the edges. The quick answer is it depends.